



Terminal.cs exposes two things that allow reading from, and writing to, the console: The Terminal.cs file contains the publicly visible pieces that the WPF application will interact with. NET Standard 2.0 library that handles the creation of the console and enables pseudoconsole behavior. NET 4.6.1, that creates a single WPF window which acts as the console and keeps the underlying console visible. GUIConsole.WPF: a WPF application, targeting. This sample application provides an example skeleton of a custom WPF console. Visit the Windows Terminal repo to find this sample: EchoCon ConPTY Sample App. Running a thread that listens for output from ping.exe, writing received text to the Console.Spawning an instance of ping.exe connected to the ConPTY.Calling CreatePseudoConsole() to create a ConPTY instance attached to the other end of the pipes.This sample application illustrates how to use the Win32 Pseudo Console (ConPTY) by: hlsl samples provided in the Windows Terminal repo: Pixel Shaders. Pixel shaders are written in a language called HLSL, a C-like language with some restrictions. Windows Terminal allows users to provide a pixel shader, applied to the terminal by adding the experimental.pixelShaderPath property to a profile in your settings.json file. Pixel Shadersĭue to the sheer amount of computing power in GPUs, one can do awesome things with pixel shaders such as real-time fractal zoom, ray tracers and image processing. NET, a MiniTerm sample using basic PTY API calls, and a ReadConsoleInputStream demo for monitoring of console events while streaming character input. hlsl samples, an EchoCon ConPTY sample Win32 pseudo console, a GUIConsole sample WPF console targeting. Explore some of the sample code hosted on the Windows Terminal repo, including Pixel Shader.
